James Bond 007: Everything or Nothing

Courtesy of

Sand Storm

Summary

This mission can be a bit tricky. It is easy both to run out of ordinance, and to take a lot of damage or get hit by falling debris. As a result caution is more important than speed. Oh, and Bond gets to fly a cool helicopter.

Goals

Gold: Score at least 160,000 points.
Platinum: Complete the mission in under forty-five seconds.

Step-by-Step

Objective: Catch Up to the General's Helicopter

During the early phase of this mission it is critical to use as little ordinance as possible because it is very easy to run out during this mission. Additionally it is also best to avoid as much damage as possible so that Bond can strike at the enemy with impunity for the final part of the mission, not having to worry as much about dodging. Deploy flares continuously in order to accomplish this.

Additionally, getting Bond moments on this mission is somewhat easier than on others. In the beginning there is a ship to destroy. Take this one out, as well as the next three to score a Bond moment. Before Bond can even get that Bond moment, however, there is a bridge after the first ship that has some trucks on it. Hit this bridge with a missile to score another Bond moment.

Otherwise, just get through this section of the level and avoid the falling debris to get to the General. Just remember that, when Bond gets to the waterfall, the map continues to the left so take a hard left, otherwise you may get turned around somewhat easily.

Objective: Eliminate the General

When Bond finally catches up with the General, begin following him, but conserve ammo. Instead stick close to the General and deploy flares as he heads through some ruins, then out to his base. While in the ruins, however, avoid the flames that shoot out of the wall to get another Bond moment.

When the General retreats to his base Bond has reached the end of the mission. Deploy flares continuously and shoot missiles or bombs at the three shield generators. When they have been taken out simply drop bombs or use more missiles on the actual base structure in order to eliminate the General, and finish the mission.

MI6 Interlude

Not a mission, the MI6 Interlude introduces Bond to some new toys, namely the Q-Spider, a strobe grenade, a dart gun, Bond's Q-Bike (which you've already had the chance to drive), and Q's new assistant. Enjoy!

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