James Bond 007: Everything or Nothing

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Equipment

Weapons

AK-74

A good midrange assault rifle, the AK-74 is readied faster from Bond sense than the SIG 552, but does less damage. All in all a good weapon to choose when in a bind.

AT-420 (Rocket Launcher)

Reserved for when Bond needs to either take out multiple enemies, can't get a direct shot and needs to utilize a blast radius, or simply needs to take out something big, the AT-420 is able to do some serious damage. Just be careful: Bond can't hold more than 8 total rounds at a time.

Desert Eagle

While the Desert Eagle fires much more slowly than the P99, it also does much more damage and can often take enemies down in one or two shots to the center of mass, instead of the usual four or five that the P99 requires.

Dragunov (Sniper Rifle)

Bond won't come across the Dragunov very often, but when he does there is usually a good reason for it. Just be careful when making use of it, however, as most enemy snipers are able to shoot Bond while he aims.

EMP

The EMP grenade isn't available until the later parts of the game, at which point Bond will be able to make exceptional use of it. Simply throw it at a computer system of some manner and detonate in order to disable the computer.

Grenade

When Bond can't get his hands on a rocket launcher, the grenade can demonstrate a good way to utilize a blast radius to take out multiple troops. Just be careful, it makes a lot of noise.

MP5K

Faster to ready than either the AK-74 or the SIG 552, the MP5K is able to shoot quite fast. Just be careful, as it will take significantly more MP5K rounds to take down an enemy than it will either AK-74 or SIG 552 rounds.

P99

Bond's basic weapon, there is really very little reason to ever use the P99 in its basic format. Instead, whenever Bond is forced to fall back on the P99, using it in a silenced configuration is much more effective.

Physical

While not a weapon, exactly, Bond's physical attacks can be quite useful. That said, Bond doesn't get any range with them, and most enemies will be armed, so avoid using them whenever possible.

SIG 552

Able to do significant damage to an enemy, often able to kill with just one or two hits on the primarily unarmored enemies, the SIG 552 is capable of some very long-range shots, as well. The only serious disadvantage to it, however, is that it is slow to equip, which can be a problem if Bond is in a hurry, using Bond sense to take out multiple enemies with different weaponry. Hey, it happens.

Silenced P99

Even though it does very little damage, the Silenced P99 is actually quite useful. Sure, if an enemy sees another fall for no reason they will get suspicious, but if Bond ever catches an enemy alone, a few slugs with this baby will render them dead, and quiet.

Sleeper Dart

The Sleeper Dart is a shockingly useful weapon, even when Bond isn't trying to be quiet. By occasionally switching to the Sleeper Dart in the middle of a battle, shooting an enemy, then switching back to another weapon Bond can easily take down several enemies with just one shot. It works out quite well.

SPAS 12 (Shotgun)

A heavy close-range weapon, the SPAS 12 is capable of killing most enemies with just one shot, or wounding enemies even when Bond misses with part of the blast. Use when Bond is in a CQB (Close Quarters Battle) situation, but avoid when at range.

Strobe

Even more useful when Bond wants to be silent than the grenade, the strobe grenade is capable of stunning enemies for a few moments, allowing Bond to shoot them and be done with them without much hassle.

Gear

Armor

As Bond plays through the game he will take damage from various sources. When this happens simply have Bond grab another armored vest in order to heal himself.

Battery

In addition to Bond's health, he also uses energy in order to utilize some of his spiffy gadgets. Pick up spare batteries when Bond runs into them in order to keep his energy level high.

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