Confessions of a Franchise Loyalist
by Conspiracynut Feb 9, 2009, 6:29 PM PST
I'll admit it, this is the worst game I've ever loved. The classic R&C gameplay formula was watered down for the sake being on the PSP while the story was simply watered down (in both quality and logic) for the heck of it. In fact, the story is so bad it's better off as a fanfic where low quality is expected and often praised. But why must the physics in paticular remain fit for a portable even when ported to a full console? The only logical answer is laziness. Ultimately, the game is exclusively meant for loyalists such as myself who enjoy the gameplay enough to not care about such imperfections. Just to be nice, I'll tell you the ending (starting with the end of the final battle) because, that way, you'll be less disappointed that professionals in a story-telling medium allowed a 11-year old child to conjure up such a script.
The final boss isn't Quark's dad after all. Clank shows his real family tree, revealing his parents to either be twins or a species of alien that only looks like they wear green masks. Out of vengance and in spite of Ratchet's concern, Quark threatens to use the final boss's knowledge-collecting machine against him to make him stupid...somehow. But Krunch does the deed in his place, thus cursing the villain to a life of monkey-business complete with the stereotypical appetite for bananas. Later, Ratchet & Clank are watching a commerical selling his clones as criminally dangerous action figures. Quark, who seems to have been deemed unworthy of returning to normal size, is pawning his rediculous delusions of granduer to a few of Ratchet's clones. Knowing he's full of himself, they wonder off, leaving R&C to endure the stories. We, on the other hand, are shown mercy as the screen cuts to silence.
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