Really good, little frustrating
by fixtufproblems Aug 13, 2009, 9:00 AM PDT
This is definitely a great game both visually and aurally. The gameplay could be a little better (e.g., the difficult targeting). I just love all the different ways that you can make your way through the levels. There are things sitting around that you can throw, there is even a laser (in the TIE factory) that you can point at people. I love getting the "Long Way Down" bonus. Unfortunately, when playing at the Sith Master difficulty, you can't really afford to "mix it up"; if you have to use your lightsaber, you've already lost (except to "mop up").
Felucia (two levels are set there) is really creative. There are exploding parts of the ground, there are explosive berries the size of Volkswagens that re-grow, the shaman can generate an effective shield for others, and the natives have a built-in "sword" arm.
I'd like to see an updated Star Wars game that really works on the lightsaber skills like Jedi Knight 2. There were worthy opponents that required different styles of attack and truly interesting duels, not just being overwhelmed by numbers.
Also, instead of earning sphere's, I think you should get better with a specific skill (i.e., combo, talent or power) by using it. For example, you get better at blocking laser fire by blocking more laser fire. You start by blocking the pea shooters used by Stormtroopers and work your way up to turrets, Republic Elite, and multiple enemies. The same for lightsaber: if you constantly use Grip to throw your enemies away, you'll never develop your lightsaber skill for when you need to fight the level boss. And with combo's, you have a few available when you start, and as you master them (i.e., use them effectively) you unlock more combos. Each combo starts out with weak results and becomes stronger as you use it.
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