On this Path, you'll have the choice of controlling any of the three remaining warriors of the Fellowship--the Dwarf Gimli son of Gloin, the Elf Legolas, and the returning human king, Aragorn son of Arathorn--as they travel from the underground tomb of the dead, through the southern gate of Minas Tirith, over Pelennor Fields, and finally as they join up with Gandalf at the Black Gate of Mordor . Overall, most of the Heroes in this game fight in a similar fashion, much more than is realistic--for example, Samwise can take out Orcs in melee nearly as well as Aragorn can--but who said this was a simulation? The bottom line is that you should choose the character you most would like to play, and stick with that character for the long haul--you'll want to have one of these three characters at level ten by the time you reach the Black Gate.
Available Heroes: Aragorn, Legolas, Gimli
This place doesn't look very inviting, does it? Our three heroes sure don't think so. Begin by heading forward through the mist. Those spirits floating around will soon take physical form and attack your party. Send them back to the Shadow, and continue forward. You'll be attacked again, but this time you can use the nearby spears to take several of them out in one strike apiece. Continue onward into another section of the walkway shrouded in mist, and more specters will attack. Eliminate them and exit the mist. Next you'll come upon a fork in the road, with archers ahead and melee enemies to the left. Take down the archers and head to the left.
This way leads upward. Smite the enemies up here, grab the experience bonus, and use your Action button to drop the boulder on the unsuspecting baddies below before heading back down and continuing onward. Keep on forward until you come to a chasm. By their comments, it's obvious that no one in your party has very good perception--the winch will lower the bridge across the abyss. Take out the archers from afar before heading over.
In the ensuing mist you'll pass a checkpoint, and as usual, there is a big fight awaiting just past the checkpoint. The floating spirits will wait until they can surround you to attack, so be ready. After they're dispatched, run up the ramp to the right and grab the healing potion, then continue on to the left. The ghosts in the next area will make their displeasure at your appearance known by toppling the stone columns and filling the small maze with steel-wielding enemies. Work your way through, and head onward into more mist. At the other end is a bone ladder, which--surprise, surprise--you'll have to climb to continue on. At the top is another unexpected turn of events--more spirits just waiting to attack. Once they're sent back to the depths, their big, dual-wielding brother will emerge. Parry his attacks until you sense an opening, then hit him with a fierce attack followed by speed attacks. When he begins to strike again, parry and repeat. After he falls, continue onward. Knock over the statue, and you'll come to 'the main gate.' Unfortunately, it's locked. Follow the ramp to the left and under the fallen statue. Dispatch the spirits, and turn the winch. Advance through the gate, and you'll come to a large cavern, with dozens of spirits walking around (Why not fly?).
Sprint across the bridge, and your path will be blocked until you defeat a set number of enemies. Your companions are invincible, so use that to your advantage by staying by their side; try to keep them between you and your enemies. If you have completed any of the levels on the other Paths and purchased the Orc Hewer upgrade, this is a great time to use it; the first half of the enemies are unshielded, and you can tear them up pretty quickly with the Hewer combo. Once you've met the required kill count, finish your sprint across the bridge to complete the level.